
Modeling/Texturing Skills
3ds Max
Maya
Pixyz
Substance Painter
Adobe Photoshop
Game Development Skills
Unity
Visual Studio
Unreal
Videographer Skills
Adobe Premiere
Adobe After Effects
ABOUT MAX HITZEMANN
Lockheed Martin Senior Software Engineer / 3D Artist with a Bachelor of Arts in Digital Media. 11+ years of professional experience using 3ds Max, Substance Painter, Unity, Unreal, and Visual Studio to develop near photo-realistic VMT (Virtual Maintenance Training) and SDT (Sustainment Digital Twin) applications. Skills range from development of game ready XR assets through the entire artistic development pipeline, to programming applications for a multitude of end hardware.
Previous occupations include 3D modeling at the Institute for Simulation and Training while developing an orange box environment as a Graduate Research Assistant at the University of Central Florida. I also co-founded a game design company called 302 Interactive located in downtown Orlando, placed first in the Intel® RealSense™ competition and first at the Indie Galactic Space Jam. Additionally, I had previous work with Mythbusters and QinetiQ on various contracts.
You can download a pdf version of my resume and full game related work history by clicking the button below!